ePlay Game Titles to feature ePlay eSports Live Streaming

MADRID, Spain, Nov. 15, 2017 (GLOBE NEWSWIRE) — ePlay Digital, Inc. (CSE:EPY), today announces from the Madrid Mobile Summit support for live eSports streaming to support next generation sports and entertainment games. The updates allow upcoming game titles and mobile apps to support live streaming from screens, front-facing cameras and rear-facing cameras. The company is adding the new capabilities to support eSports publishing and broadcast to Facebook, YouTube, and ePlay’s upcoming video social network.

A photo accompanying this announcement is available at http://www.globenewswire.com/NewsRoom/AttachmentNg/d401a587-b7fd-468d-9682-5f19bad722e6

ePlay subsidiary, Mobovivo will offer the eSports live streaming platform to its business clients and advertisers. ePlay will utilize the technology in its upcoming game titles.

eSports broadcasts are a fast growing business. A recent League of Legends tournament received more viewers than the NBA Final game 7. This growth is expected to continue with the ability as mobile games enter the eSports field. Mobile eSports can now join popular desktop games as eSports streaming takes advantage of mobility, multiple cameras and larger mobile gamer user base. eSports industry advertising revenues are expected to grow to $1.5b USD by 2020.

“New smartphones are 4 camera production powerhouses with live switching, picture-in-picture, and some of the most popular games in the world,” says Trevor Doerksen, CEO of ePlay. “Actors, athletes, reporters and many others play mobile games, they are also great storytellers and can broadcast from really interesting places – the sidelines or the set. We are enabling smartphone users to broadcast and share their mobile game experiences.”

Doerksen is previewing the eSports Live Streaming platform to developers and advertisers assembled at the Madrid Mobile Summit this week. ePlay will share video advertising revenues with publishers on the network.

About ePlay Digital
ePlay Digital, Inc. develops real-time fan engagement technologies that enable TV networks, venues, teams, leagues and brands to evolve and meet the demands of today’s highly-engaged audiences. ePlay bridges the gap between traditional broadcast and dynamic, next generation multi-platform networks that deliver interactive content, live streaming, augmented reality, fantasy sports, and social media across multiple devices. ePlay is operated by a team of sports, gaming and eSports authorities as well as broadcast and digital technology industry experts, software engineers and athletes who have brought the Mobovivo Sports Game Engine to market and successfully partnered with companies including Time Warner Cable, ESPN, Sony Pictures, AXS TV, Intel, AXN, Fiat, CBS, Cineplex, and others.

Further Information
Further details are available under the Company’s profile on SEDAR at www.sedar.com, and the Company’s profile on the CSE’s website at www.thecse.com/

For further information please contact:
Trevor Doerksen, CEO, and Director
Telephone: (403) 775-9475
E-mail: info@eplaydigital.com
Website: www.eplaydigital.com

Canadian Securities Exchange (CSE): Symbol EPY
Deutsche Boerse Xetra – Frankfurt Stock Exchange: Symbol 2NY2; WKN: A2AN4D; ISIN CA26885W1041

Cautionary and Forward-Looking Statements
This news release contains forward‐looking statements and forward‐looking information within the meaning of applicable securities laws. These statements relate to future events or future performance. All statements other than statements of historical fact may be forward‐looking statements or information. More particularly and without limitation, this news release contains forward‐looking statements and information relating to third party research and analysis, and the Company’s corporate strategy. Although management of the Company believes that the expectations and assumptions on which such forward looking statements and information are based are reasonable, undue reliance should not be placed on the forward‐looking statements and information since no assurance can be given that they will prove to be correct, and management can neither agree or disagree on specific conclusions contained in the research report.

Forward-looking statements and information are provided for the purpose of providing information about the current expectations and plans of management of the Company relating to the future. Readers are cautioned that reliance on such statements and information may not be appropriate for other purposes, such as making investment decisions. Since forward‐looking statements and information address future events and conditions, by their very nature they involve inherent risks and uncertainties. Actual results could differ materially from those currently anticipated due to a number of factors and risks. These include, but are not limited to, the Company’s ability to identify and complete suitable acquisitions to further the Company’s growth as well as risks associated with the Company’s ability to commercialize the digital sports sectors in general such as operational risks in development, research and regulatory delays or changes in plans with respect to research projects or capital expenditures; the uncertainty of the market; the uncertainty of estimates and projections relating to costs and expenses; marketing and commercialization; loss of markets; competition; incorrect assessment of the value of any technologies acquired and failure to realize the anticipated benefits of such acquisitions; ability to access sufficient capital from internal and external sources; failure to obtain required regulatory and other approvals and changes in legislation, including but not limited to tax laws, and government regulations. Accordingly, readers should not place undue reliance on the forward‐looking statements, timelines and information contained in this news release. Readers are cautioned that the foregoing list of factors is not exhaustive.

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