Albany – NY, Oct. 21, 2015 (GLOBE NEWSWIRE) — Gaming software refers to digital games intended to run on different gaming platforms such as console hardware devices, PCs, Mac systems, and mobile devices. This software is developed to allow players to play console games, PC games, Mac games, and mobile games. It can be reprogrammed with different content and graphics, and it can also be made into the 3D gaming format. The market vendors are continuously introducing new gaming software and new content.

Market analysts forecast the gaming software market in the US to grow at a CAGR of 9.62% over the period 2014-2019.

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Covered in this Report

This report covers the present scenario and the growth prospects of the gaming software market in the US for the period 2014-2019. To calculate the market size, the report considers revenue generated from the sales of three types of gaming software: console games, PC and Mac games, and mobile games.

New report, Gaming Software Market in the US 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key Vendors

  • Activision Blizzard
  • Disney Interactive Studios
  • Electronic Arts
  • Fox Digital Entertainment
  • Petroglyph Games
  • Tencent Holding
  • Ubisoft Entertainment
  • Warner Bros. Interactive Entertainment

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Key Market Driver

Growing Innovation in Audio-visual Devices

For a full, detailed list, view our report

Key Market Challenge

Shift to Alternative Gaming Platforms

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Key Market Trend

Development of Hardware Gaming Platforms

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Key Questions Answered in this Report

  • What will the market size be in 2019 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?

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